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The Vaxxed

Information about the rewards for helping with our crowdfunding is at the bottom!

 

We are opening our crowdfunding for our Video Game called "The Vaxxed": on 22, June 2024.

After 24 months of working on the project, we are now ready to begin revealing it to the world for everyone to enjoy! More information and video links are below.

**Just to name a few of the areas we are changing in the gaming world!**

This is a game-changer for gamers. We're rethinking the way games should be made!

01) Are you tired of killing an NPC and being limited to what you can recover?

02) Or the fact you killed an NPC with a powerful weapon and after the fight, you go to the body and

       there is a random gun or a pistol accessible to you?

03) Are you tired of being told what you can or what you cannot use in the scene?

04) Are you tired of being told what you can use and what you can or can't use it on?

05) Are you tired of seeing containers that you cannot access?

06) Are you tired of vehicles on the side of the road that are better than what is offered for you to use          but cannot be used or fixed by you?

07) Are you tired of not being able to use what's around you to fix or create something?

08) Why are over 65-85% of buildings or items inaccessible?

09) Are you tired of walking into a building or a room and because there is so much stuff on the ground       you cannot occupy or move around the area?

10) If there's a broken door or a broken window why can't you not fix it?

11) If there's building material on the ground why can you not move it, make a barricade, use it to build        a shelter, make a fire, or a weapon?

12) Why do developers limit the different types of buildings in a game? Why just use the same

      building(s) over and over? Why not do their best to add the different types of buildings for the

      different areas/cities built? Why build every neighborhood in the game with the same four houses?

12.1 I understand it takes time to create each asset or item found in a game, but why? 

13) Why only create dumb AI? Example: Zombies and NPC that do not learn to do more?

14) Why not have the Vaxxed or Zombies able to use a gun, bat, bricks, or other items when attacking?

15) Why only scratching and biting for almost all games out there?

**These are just a few of the areas we are changing in the gaming world!**

A special thank you for your overwhelming response at L.A.C.C. 2023 (Los Angeles Comic Con), as we introduced "The Vaxxed" here! We had people standing in line for over 25 minutes just to talk about our game and to watch the videos created for L.A.C.C.

At Game-A-Con (GAC) Palm Springs 2024 we got John Eric Bentley and Scott Whyte 

announced in a panel that they are excited about the game and are on board doing Voice-Over work on the game. Jon Balie a.k.a. Epic Voice Guy, Madison Brunoehler, and Janeshia Adams-Ginyard are next on our contract signing.

We'll be adding more video(s) soon. Showing off some of the 19 different Vaxxed and Zombies that you the players will have to face! Potentially more than just 19 undead enemies to come.

More Information On "The Vaxxed"

Crowd Funding Thank You For Backing The Game!

Rewards for helping with our crowdfunding.

 

Unlimited avaibilty:

1.00-4.99 USD a thank you on 1 social media.

5.00-9.99 USD a thank you on 2 social media.

10.00-15.00 USD a shout while streaming.

 

20.00-29.99 USD your name in the credits on YouTube.

 

35.00 USD Game-related Tee Shirt.

 

100.00 USD Game upon release plus 3 Random

Limited Edition Executive Sponsors postcard size artwork. These are only available here! (You choose platform preferences).

 

250.00 USD Founders Limited Edition Deluxe. These are only available here! (You choose the platform preferences).

 

350.00 USD Corner Stone Collectors Edition (you choose the platform upon release)

 

10,000.00 USD Co-Producer IMDb credit and video game credit. (You only get this: Co-Producer, Corner Stone Edition (You choose the platform preferences), and everything below 100.00 USD Tee Shirt, special shout-out, and your name in the credits on a YouTube video).

 

50,000.00 USD Co-Producer IMDb credit and video game credit. (You only get this: Producer, Corner Stone Edition (You choose the platform preferences), and everything below 100.00 USD Tee Shirt, a special shout-out, your name in the credits on a YouTube video, and the game credits).

Limited available items:

100.00 USD Beta Tester! Limited to 50 people. (You only get this: A coveted Beta Tester non-paid Position during development, a  special shout-out, your name in the credits on a YouTube video, and the game credits)

500.00 USD Voice Over Role Limited (5). This will include an IMDb credit. (You only get this: Voice Over Role, a special shout-out, your name in the credits on a YouTube video, and Video Game Credits).

750.00 USD Executive Sponsors Postcard Artwork. Series 1 Complete Set. Limited to 200 sets out of 500 in total. 

 

250,000.00 USD *1% profit from the game Limited, only 3 available now. (You only get this: *1% of game profits, all our postcard artwork that will be released for the game (complete sets of limited editions and the ones with the game release) a special shout-out, Social media, and your name in the credits on a YouTube video.)

 

500,000.00 USD Co-Executive Producer (Limited to 15) IMDb Credit and video game credit. (You only get this: Co-Executive Producer, Corner Stone Edition (You choose the platform preferences), and everything below 100.00 USD Tee Shirt, a special shout-out, your name in the credits on a YouTube video, and social media).

 

1,000,000.00 USD Executive Producer (Limited to 10) IMDb Credit and video game credit. (You only get this: Executive Producer, Corner Stone Edition (You choose the platform preferences), and everything below 100.00 USD Tee Shirt, a special shout-out, your name in the credits on a YouTube video, and social media).

Fund Raising info phase 1 of 6

The game begins in modern-day life teaching you the basic gameplay (tutorial). After you feel comfortable with learning the basics you then hit a button to trigger the events (however it will start at a random moment. Anytime from the push of the button to three game days later) then ... one or more events will start it off (so each beginning of the game for each player is different. We are building a system from scratch to give each player their own experience so it differs from everyone else a little.) in any order with some of the following (not limited to just these events, as the game is still being developed): 01 experience the being of the out brake, 02 the invasion army attacks, 03 the bombs drop, 04 and our missiles are launched ... safety is granted only to those who can make it to safety ... or is it?

 

We are working to bring this game to life for everyone to enjoy. By this, we are creating a game version for adults to play and enjoy as an adult. We are also creating a version that young adults and adolescents can play and enjoy as well. Example: The adult version will have drinking, smoking, and cursing. The adolescent version will have alcohol replaced with sodas, smoking replaced with lollipops, and the language appropriate for young adults.

 

We are currently holding this fundraiser to help with the development of our first game solely developed by ChewGamers. This project we're not joining up with other studios for the development of the game. The reason we chose to do this, is so we have complete creative control and are able to create the different versions of the game. We considered parting up with some amazing studios that would've put this project on AAA status, however, there were too many compromises CG1 was not ready to make. One main reason for this decision was some other companies didn't want to spend the money and invest in making the young adult version of the game.

 

We are working on phase one of our six-phase fundraising (or less depending on how much were able to raise toward our goal), for "The Vaxxed" project. Our current goal is 2.5 million UDS so we can hire more coders to help people complete the game sooner than 2031 with the size of our current team working on it. (This time estimate is based on allowance of normal delays). Our total goal is 5.5 million.

 

Here is an idea of how we plan to use these funds: They will allow us to hire up to 10 more people full-time, supply the funds to have some video game assets created by other Individuals (to support gaming talent and not just the major companies to speed up our process) hire Voice Over Artists, expand our marketing team, and more. We want to be very transparent with what we are doing. So you have the security of knowing not only what you are investing in, but how we plan to bring the success of your investment to reality.

Who are we looking to higher more game developers: game artists, game programmers/coders, video game designers, writers/editors, and game logic and AI developers (a new code for AI that will be used ONLY to create a personal experience with each NPC you speak with. Depending on how you choose to play your game in "The Vaxxed". Each conversation you have with each NPC will be different than someone else's conversation with the same NPC. The AI we are developing can have up to 50 different responses created by a human, but chosen by an AI on what to deliver in your conversation with that NPC).

 

We are currently developing 19 different vaxxed and zombie types in total (excluding the demo zombies) for the players to face, then next we will begin the human NPC development for you the gamer to interact with.

 

This next generation of MMO or Single Player/RPG/PVE/PVP/FPS/TPS/Strategy/Simulation/Action-Adventure will allow you to build a base or a settlement from scratch or claim a pre-built building. Depending on your gameplay and your karma level it allows you to attract some like-minded NPC to join your base/settlement (for raiding/pillaging or peace-minded/reestablishing the human presents/defense) you decide how you want to play and the experience you'll have.

 

Are you tired of seeing so much stuff that you cannot interact with? We are working on eliminating that up to 85-plus percent. If you have a door torn off its hinges why can't you use it? You see crates stacked at a military base why can't you grab them, take them with you, and use them to store items or fill them with cement and use it as a barrier (within reason)? Are you carrying an extra backpack or an object filled with supplies because you're out of carry space? Why empty a bag to store the stuff in your vehicle when it's already stored? Why not just place the whole backpack in your vehicle and go?

 

You killed a vaxxed or a zombie and it had some gear, why not be able to go and pull the clothes off it and repair them (if not destroyed) so you can improve your outfits? Example: Body armor, shoes, shirt, pants, or shorts if they are not ruined then you should be able to take them and repair them and use them or maybe trade them. If an item is ruined and you have the skill why not be able to recover a random item when you dismantle or break it down, and reclaim an item from it? With enough experience in dismantling any item, you can also learn how to build or create the item or something similar.

 

Let's take a look at weapons. An example: an AK47 (not saying this gun will be used or available in the game), you're using this weapon but you do not have a normal scope that goes with it. (Other games issue)! However, in your inventory you have a hunter/sniper scope and Duct Tape why can't you attach it to your weapon? In "The Vaxxed" You CAN! No, your weapon doesn't become a sniper weapon, nor does it have the range of a sniper but you can see where you're shooting and adjust it so you can use it with your weapon.

 

If you have some damaged stuff why not be able to fix them back to mint condition, why settle for less than perfect? Again if you have items that are ruined why throw them away when you can dismantle, break them down, and reclaim an item or two or more (depending on your skill level) to help repair, modify, or create something new? In this game, you'll be able to do this and so much more. We are pushing the limits of Unreal Engine 5.

 

We revealed "The Vaxxed" at LACC 2023 (Los Angeles Comic Con) with several information videos on what we have built so far. We have hospital(s), military base(s), train stations, swamp lands, and warehouse districts. We are uploading a walk-through of some of the areas so you can see what we're building is exactly the environment and scenery you'll be playing in. Every update the Unreal Engine offers we take the time to update our video game so you the players have the best and we did not want to stay in Unreal Engine 4. With what Unreal Engine 5 has to offer developers and gamers we wanted to stay up to date to bring you the best we can, at a cost to us not to you. We'll be adding new videos on our website and YouTube and some here for your enjoyment. Some of our videos:  The Vaxxrd info vid 01, The Villian: Dr Fuuzi V1.0, LACC 2023 Vid by RespectMusicTV

The current project date is between 2029/2031 at our current progress. This phase of crowdfunding will allow us to hire more people who specialize in areas such as new code as more than 1/3 of our code is brand new, highing the talent needed will help to shave time (even a couple of years) off the release date.

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