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Professor

Unreal 5

Exciting NEWS!

We have gotten over 450 requests this year alone to bring back our classes for Unreal Engine (UE) Game Development! We heard you, and we are proud to announce that in December 2025 we will be releasing info on our starter classes for beginner, basic, and noob to UE5 classes!

We are currently looking at building our new online Course Syllabus and Course(s), which are most beneficial and most requested by you, our potential student(s), with the potential to have in-person sessions at a later date.

Currently, we are looking at the cost of hosting our own server for the classes and having another company host our classes online.

Our course Goals are listed below!

Our Goals

To introduce Unreal Engine to new people and help update current programmers on the latest 5 systems.  

 

 

To teach the New Enhanced Movement System for characters. Teaching first-time game makers, programmers, and/or current Unreal Engine programmers a complete step-by-step process (after you have developed your game concept, goals, and type/genre of a game), and approach to creating and completing a video game in Unreal Engine 5 mechanics.

 

Here are some tips for designing video games: - 

Start by defining the game concept, genre, mechanics, and target audience. This will guide all other design decisions.

Here is what you should have already done.

 

 Create detailed game documentation: 

(Game Design Document Template). This is a free one that will help you in your decision-making to start with, but there are more elaborate ones out there. However, we feel this is the best way to start. It outlines the game world, characters, story, rules, levels, user interface, and other elements. This serves as a blueprint.​

 

If you have not completed this yet, that is not a problem. There is so much you will learn from the courses we will offer that you can only grow. If you need help starting on what we suggest be completed, please reach out to us.

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